基于WPF实现3D画廊动画效果的示例代码
下面是一个基于WPF实现3D画廊动画效果的示例代码:
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; namespace WPF3DGallery { public partial class MainWindow : Window { private const double AngleIncrement = 30; private const double ScaleIncrement = 0.1; private PerspectiveCamera _camera; private Model3DGroup _modelGroup; private Point _lastMousePosition; public MainWindow() { InitializeComponent(); CreateScene(); } private void CreateScene() { // 创建3D场景 _modelGroup = new Model3DGroup(); _modelGroup.Children.Add(CreateCubeModel(new Point3D(-100, 0, 0), Colors.Red)); _modelGroup.Children.Add(CreateCubeModel(new Point3D(0, 0, 0), Colors.Green)); _modelGroup.Children.Add(CreateCubeModel(new Point3D(100, 0, 0), Colors.Blue)); // 创建灯光 var directionalLight = new DirectionalLight(Colors.White, new Vector3D(0, -0.5, -1)); _modelGroup.Children.Add(directionalLight); // 设置相机 _camera = new PerspectiveCamera(new Point3D(0, 0, 200), new Vector3D(0, 0, -1), new Vector3D(0, 1, 0)); // 将模型和相机添加到Viewport3D中 var viewport = new Viewport3D(); viewport.Camera = _camera; viewport.Children.Add(_modelGroup); // 设置Viewport3D为窗口的内容 Content = viewport; } private GeometryModel3D CreateCubeModel(Point3D position, Color color) { var mesh = new MeshGeometry3D(); mesh.Positions.Add(new Point3D(-50, -50, 50)); mesh.Positions.Add(new Point3D(50, -50, 50)); mesh.Positions.Add(new Point3D(-50, 50, 50)); mesh.Positions.Add(new Point3D(50, 50, 50)); mesh.Positions.Add(new Point3D(-50, -50, -50)); mesh.Positions.Add(new Point3D(50, -50, -50)); mesh.Positions.Add(new Point3D(-50, 50, -50)); mesh.Positions.Add(new Point3D(50, 50, -50)); mesh.TriangleIndices.Add(0); mesh.TriangleIndices.Add(1); mesh.TriangleIndices.Add(2); mesh.TriangleIndices.Add(2); mesh.TriangleIndices.Add(1); mesh.TriangleIndices.Add(3); mesh.TriangleIndices.Add(4); mesh.TriangleIndices.Add(5); mesh.TriangleIndices.Add(6); mesh.TriangleIndices.Add(6); mesh.TriangleIndices.Add(5); mesh.TriangleIndices.Add(7); mesh.TriangleIndices.Add(2); mesh.TriangleIndices.Add(3); mesh.TriangleIndices.Add(6); mesh.TriangleIndices.Add(6); mesh.TriangleIndices.Add(3); mesh.TriangleIndices.Add(7); mesh.TriangleIndices.Add(0); mesh.TriangleIndices.Add(2); mesh.TriangleIndices.Add(4); mesh.TriangleIndices.Add(4); mesh.TriangleIndices.Add(2); mesh.TriangleIndices.Add(6); mesh.TriangleIndices.Add(1); mesh.TriangleIndices.Add(0); mesh.TriangleIndices.Add(5); mesh.TriangleIndices.Add(5); mesh.TriangleIndices.Add(0); mesh.TriangleIndices.Add(4); mesh.TriangleIndices.Add(1); mesh.TriangleIndices.Add(5); mesh.TriangleIndices.Add(3); mesh.TriangleIndices.Add(3); mesh.TriangleIndices.Add(5); mesh.TriangleIndices.Add(7); var material = new DiffuseMaterial(new SolidColorBrush(color)); return new GeometryModel3D(mesh, material) { Transform = new TranslateTransform3D(position.X, position.Y, position.Z) }; } protected override void OnMouseLeftButtonDown(MouseButtonEventArgs e) { _lastMousePosition = e.GetPosition(this); CaptureMouse(); } protected override void OnMouseLeftButtonUp(MouseButtonEventArgs e) { ReleaseMouseCapture
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